‘Actions’ are one of the major features we’ve introduced since DMDirc 0.3 was released. Actions provide a way for the user to make the client respond to events in certain ways, and basically provide a subset of the functionality of scripting in other clients (e.g. mIRC), but in a much more user-friendly manner.
The graphical front-end for actions is still under construction, but the back end has been fully functional for a week or so. Here’s an example of one of the actions I use:
trigger=CHANNEL_USERAWAY
conditions=0
response=/setnickcolour $source 14
This rather brief action makes the client colour anyone who is set away to a light grey colour. (Aside: DMDirc can now be configured to send /who requests at a certain interval (60 seconds, by default). This functionality can also be enabled and disabled per channel; if it’s disabled then the CHANNEL_USERAWAY events won’t be triggered unless the user manually sends a who request). The ‘trigger’ field specifies which event triggers the action (and may, as we’ll see in a minute, contain more than one event); the ‘conditions’ field tells DMDirc how many conditions there are for the execution of the action - in this case, none; finally the ‘response’ field contains commands to be executed (or text to be sent to the channel) - here it uses a recently-introduced command to set the colour of a specified nickname. The “$source” part will be explained shortly.
Here’s a slightly more complex action:
trigger=CHANNEL_MESSAGE|CHANNEL_ACTION
conditions=1
condition0-arg=2
condition0-component=STRING_STRING
condition0-comparison=STRING_CONTAINS
condition0-target=$nick
response=/notify $highlightcolour\\n/popup Highlight on $chan: <$source> $message
format=channelHighlight
Here we have two triggers: CHANNEL_MESSAGE and CHANNEL_ACTION. If multiple triggers are specified, they have to be type-compatible (they must have the same number of potential arguments, which must be of the same classes) - this restriction, like any others mentioned hereafter, will be transparently enforced by the graphical editor, so there will be no need for users to worry about this.
Unlike the previous example, this one also specifies a condition. There are four parts to a condition: the argument, component, comparison and target. The first two determine what the user wants to test - the argument identifies which object they’re interested in (e.g. a Channel or User), and the component determines which aspect of that they want to test (A channel’s name, a user’s modes, etc). The comparison, rather unsurprisingly, determines what comparison should be used to compare between the test subject and the user’s target. Some comparisons for strings, for example, are “starts with”, “contains” and “equals”. The target, as implied, is the data that the subject is compared to. An action can have any number of conditions, and will only be executed if all of them pass.
In this example you’ll also notice that the ‘response’ field contains two commands (both new since 0.3), which are both executed. It also contains a few variables. These are dynamically replaced when the action is being tested and executed (they can appear both in the response and the targets of any conditions). The exact replacements available depend upon the arguments - $source will be set to the user’s nickname if the action was triggered by someone, and $chan will be set to the channel name if the action is channel-based, for example. Others are always present (such as $nick, used in the condition, which equals your current nickname on the server that the action is being executed for). The actions system will also replace any variable with the same name as a config setting under the “actions” domain - in the example above, the $highlightcolour variable is replaced by the value of my ‘actions.highlightcolour’ setting.
Finally, we have the ‘formatter’ field. This allows the user to control the default output that is normally associated with an action. In this example, it changes the formatter name from ‘channelMessage’ (the default), to ‘channelHighlight’, which is a new format I’ve written which makes the line show up red. You can use this to stop default messages entirely (by setting the formatter to an empty string), or, for example, to display a custom message if a certain event happens.
You can try out actions in the latest nightly builds. There is a pack of actions available here that provide some basic functionality for changing the colour of channels in the treeview (joins/parts/quit make the channels turn green, messages make them turn blue, and highlights turn them red).